Features

🧰 Features
⛏️ Panning System
🔹 Interactive gold panning using defined river zones (PolyZone) 🔹 Requires specific items (e.g., gold pan & stone) to begin 🔹 Uses animations and progress bars for immersive action 🔹 Fully blocked if not near water or missing tools
📍 Hotspot Zones
🔹 Custom hotspots (Kamassa, Window Rock...) increase rare drop chance 🔹 Defined by vector2 coordinates and vertical bounds 🔹 Bonus applies only while inside the zone during panning
🎲 Loot Logic
🔹 Separate drop tables for regular and rare items 🔹 Chance-based system: customizable drop %, item type & quantity 🔹 Rare items include diamond and ruby, with configurable odds 🔹 Optional: tool durability system with random break chance
📦 Inventory Integration
🔹 Checks inventory space before giving any item 🔹 Skips reward if player is full and sends notification 🔹 Automatically removes required items before each attempt
🧾 Logs & Safety
🔹 Full Discord webhook logging for each panning session 🔹 Includes player name, ID, Steam ID, items received, and time 🔹 Error-safe logic and fallback for unexpected states
⚙️ Fully Configurable
🔹 Time to pan, item chances, break % — all in config.lua
🔹 Enable/disable rare items or break system
🔹 Define new hotspot zones easily via coordinates
🔹 Language support (EN/PT) via languages.lua
🔌 VORP Integrated
🔹 Built for vorp_core
, vorp_inventory
, vorp_progressbar
🔹 Usable item triggers integrated with VORP’s item system
🔹 Visual notifications through VORP TipRight
Last updated