Features
Last updated
Last updated
โ๏ธ Panning System
๐น Interactive gold panning using defined river zones (PolyZone) ๐น Requires specific items (e.g., gold pan & stone) to begin ๐น Uses animations and progress bars for immersive action ๐น Fully blocked if not near water or missing tools
๐ Hotspot Zones
๐น Custom hotspots (Kamassa, Window Rock...) increase rare drop chance ๐น Defined by vector2 coordinates and vertical bounds ๐น Bonus applies only while inside the zone during panning
๐ฒ Loot Logic
๐น Separate drop tables for regular and rare items ๐น Chance-based system: customizable drop %, item type & quantity ๐น Rare items include diamond and ruby, with configurable odds ๐น Optional: tool durability system with random break chance
๐ฆ Inventory Integration
๐น Checks inventory space before giving any item ๐น Skips reward if player is full and sends notification ๐น Automatically removes required items before each attempt
๐งพ Logs & Safety
๐น Full Discord webhook logging for each panning session ๐น Includes player name, ID, Steam ID, items received, and time ๐น Error-safe logic and fallback for unexpected states
โ๏ธ Fully Configurable
๐น Time to pan, item chances, break % โ all in config.lua
๐น Enable/disable rare items or break system
๐น Define new hotspot zones easily via coordinates
๐น Language support (EN/PT) via languages.lua
๐ VORP Integrated
๐น Built for vorp_core
, vorp_inventory
, vorp_progressbar
๐น Usable item triggers integrated with VORPโs item system
๐น Visual notifications through VORP TipRight