Configuration

If you need to find valid props to use in the config, click here!
If you need to find valid npc models to use in the config, click here!
Config Preview: v1.0
Config = {}
Config.WebhookCollect = ""
Config.WebhookProcessSync = ""
Config.WebhookProcessAsync = ""
Config.WebhookSelling = ""
-- Locales Config
Config.InteractionText = "Collect"
Config.CollectedMessage = "You collected: "
Config.InfoMessage = "You need a tool!"
Config.ProcessInfo = "Item processed: "
Config.ProcessInUse = "This process is already in use!"
Config.MissingItems = "Missing Items!"
Config.NeededItems = "You need: "
Config.YouReceived = "You recieved: "
Config.SellZone = "Iniciate Drug Deal"
Config.CancelSell = "Cancel"
Config.Deal = "Trying to sell..."
Config.NoSell = "No ones buying here at this hour."
Config.AlertBlip = "Suspected Ilegal Sale"
Config.SellAlert = "[ALERT] Suspect Ilegal Sale. Marked on map."
Config.SellReject = " rejected and left."
Config.SellNeed = " said you need "
Config.SellBought = " bought "
Config.SellFor = " for $"
Config.SellOccupied = "This zone is already occupied!"
Config.CoolDown = "You have to wait "
Config.CoolDownMinutes = " minute(s) "
Config.NoRequirement = "You don't have any of the requirements."
Config.NoItems = "You don't have the needed items."
Config.NoPolice = "There's not enough police."
Config.StartProcessAsync = "Drying Started. Come back later!"
Config.ProcessAsyncInfo = "Drying up..."
Config.ProcessAsyncCaught = "Someone already picked up the product."
Config.ProcessAsyncStillDry = "Still Drying up, wait "
Config.CollectAsync = "Collect Dry Plant"
Config.RespawnTimeMinutes = 5 -- Time in minutes for the respawn of all plants
Config.PickZones = {
{
center = vector3(-2212.9, 678.79, 120.3), -- Coordinates
radius = 10.0, -- Radius of the spawn
spacing = 2.0, -- Space between interactive props
amount = 5, -- Amount of spawn props inside the radius (Don't go too crazy or the script will have troubles starting)
item = {
name = "weed", -- Item spawn name
label = "Marijuana", -- Name for the notification
prop = "prop_weed_02", -- Prop for the plant
--requireItem = "acid", -- Required item to harvest plant | Set this line on comment if the requireItemEnabled = false or remove comment if you set it to true
requireItemEnabled = false, -- If the player needs an item to harvest or not
amount = 2 -- Amount of the item given to the player after harvest
}
},
{
center = vector3(-4790.54, -2529.21, 2.4),
radius = 10.0,
spacing = 3.0,
amount = 15,
item = {
name = "weed",
label = "Marijuana",
prop = "prop_weed_02",
--requireItem = "acid",
requireItemEnabled = false,
amount = 2
}
},
{
center = vector3(-2666.55, -268.44, 159.54),
radius = 50.0,
spacing = 5.0,
amount = 20,
item = {
name = "poppy",
label = "Poppy",
prop = "prariepoppy_p",
--requireItem = "acid",
requireItemEnabled = false,
amount = 2
}
},
{
center = vector3(-2038.93, -1908.23, 110.19),
radius = 20.0,
spacing = 3.0,
amount = 13,
item = {
name = "coca",
label = "Coca",
prop = "s_butterflyweedpicked01x",
--requireItem = "acid",
requireItemEnabled = false,
amount = 2
}
},
}
Config.ProcessSync = { -- In this type of process the player has to stay a determined time in place to process
{
id = "marijuana_process_1", -- ID of the zone (Has to be always different)
coords = vector4(-5432.27, -3666.13, -22.02, 93.52), -- Coordinates
prop = "p_workbenchdesk01x", -- Prop that the script spawns
processTime = 14, -- Time in seconds
inputItem = "dried_weed", -- Item that player has to have to process
inputAmount = 4, -- Amount of input item
outputs = {
{ name = "grinded_weed", amount = 2 },
}, -- Amout of the output item
label = "Grind Weed", -- Label of the prompt to interact
animDict = "script_common@shared_scenarios@stand@random@herbalist@mix_mortar@idle_a", -- Lib of the animation
animName = "idle_c", -- Animation
requireToolEnabled = true, -- If Needs a certain item to process
requireTool = "small_knife", -- spawn name of item in db
},
{
id = "marijuana_process_2",
coords = vector4(-5852.79, -3747.65, -25.08, 2.85),
prop = "p_workbenchdesk01x",
processTime = 10,
inputItem = "dried_weed",
inputAmount = 5,
outputs = {
{ name = "grinded_weed", amount = 3 },
},
label = "Grind Weed",
animDict = "script_common@shared_scenarios@stand@random@herbalist@mix_mortar@idle_a",
animName = "idle_c",
requireToolEnabled = true,
requireTool = "small_knife",
},
{
id = "poppy_process_1",
coords = vector4(-2576.96, -1388.61, 149.28, 183.41),
prop = "p_workbenchdesk01x",
processTime = 15,
inputItem = "poppy",
inputAmount = 5,
outputs = {
{ name = "smash_poppy", amount = 3 },
{ name = "liquid_opium", amount = 3 },
},
label = "Smash Poppy",
animDict = "script_common@shared_scenarios@stand@random@herbalist@mix_mortar@idle_a",
animName = "idle_c",
requireToolEnabled = false,
requireTool = "small_knife",
},
{
id = "coca_process_1",
coords = vector4(2554.55, 763.35, 77.33, 334.13),
prop = "p_workbenchdesk01x",
processTime = 15,
inputItem = "dried_coca",
inputAmount = 5,
outputs = {
{ name = "refined_coca", amount = 3 },
},
label = "Smash Coca",
animDict = "script_common@shared_scenarios@stand@random@herbalist@mix_mortar@idle_a",
animName = "idle_c",
requireToolEnabled = false,
requireTool = "small_knife",
},
}
Config.ProcessAsync = { -- In this type of process the player leaves an item to process and has to come back after the timer ended
{
id = "dry_weed_1", -- ProcessAsync ID
coords = vector4(-5840.22, -3733.27, -25.34, 92.37), -- Coordinates
prop = "p_hangracksml01x", -- prop that the script spawns
processTime = 7, -- Time in minutes
inputItem = "weed", -- Item required for process
inputAmount = 5, -- Amount required for process
outputItem = "dried_weed", -- Given item after process
outputAmount = 5, -- Amount of given item after process
label = "Set Plant to Dry", -- Lavel of the prompt to interact
},
{
id = "dry_weed_2",
coords = vector4(-2763.45, -3213.23, -8.4, 58.82),
prop = "p_hangracksml01x",
processTime = 15,
inputItem = "weed",
inputAmount = 15,
outputItem = "dried_weed",
outputAmount = 15,
label = "Set Plant to Dry",
},
{
id = "dry_coca_1",
coords = vector4(2555.05, 758.46, 76.83, 233.35),
prop = "p_hangracksml01x",
processTime = 20,
inputItem = "coca",
inputAmount = 15,
outputItem = "dried_coca",
outputAmount = 10,
label = "Set Plant to Dry",
},
{
id = "dry_poppy_1",
coords = vector4(-2581.38, -1386.7, 149.24, 79.92),
prop = "p_hangracksml01x",
processTime = 20,
inputItem = "smashed_poppy",
inputAmount = 15,
outputItem = "poppy_seeds",
outputAmount = 4,
label = "Set Plant to Dry",
},
{
id = "dry_coca_2",
coords = vector4(2551.64, 764.02, 77.4, 30.56),
prop = "p_hangracksml01x",
processTime = 5,
inputItem = "refined_coca",
inputAmount = 5,
outputItem = "cocaine",
outputAmount = 3,
label = "Set Product to Dry",
},
}
Config.SaleAlert = {
job = "police", -- name of job that will recieve the alert
chance = 45, -- chance of alerting job
blipTime = 3, -- For how long will the blip shows in minutes
}
Config.SellRequirements = {
enabled = false, -- Should it be required a certain job to be online to sell?
requiredJob = "police", -- required job to be online
minOnline = 2 -- amount of people online in the job
}
Config.SellCooldownMinutes = 1 -- Minutes player should wait after canceling sell | This is so that the player can't cancel over and over again to get better times of spawn
Config.SellZones = {
{
id = "street_sell_1", -- Id of sell zone
coords = vector3(2835.66, -1237.25, 47.6), -- Coordinates of sell zone
range = 2.0, -- Range of the radius of sell zone
waitSpawn = { min = 1, max = 2 }, -- The time that the script waits before spawning Npc in seconds
activeHours = { from = 22, to = 6 }, -- Ingame schedule that allows players to sell | From 20pm to 5am
interactionTime = 15, -- Interaction time between player and npc (Progressbar)
requiredItems = {
{ name = "dried_weed", amount = 2 }, -- Required items to iniciate sell | Recommended to be the same amount as the min of the lowest npc
},
npcs = {
{
model = "mp_fm_knownbounty_informants_males_01", -- Hash of ped model
name = "Drunk", -- Name of the Npc
spawn = vector3(2815.38, -1228.08, 47.54), -- Coordinates where the npc spawns | Should be somewhat close to the selling point | He will walk towards the player and leave after
chance = 80, -- Chance of NPC spawning as buyer
offers = {
{
item = "dried_weed",-- Item spawn name in db
amount = { min = 2, max = 10 }, -- Amount range that Npc is going to ask
chance = 60, -- Chance of NPC requesting this item
prices = { 15, 20, 25 } -- List of prices that the npc pays for for the amount that he's taking
},
{
item = "grinded_weed",-- Item spawn name in db
amount = { min = 2, max = 6 }, -- Amount range that Npc is going to ask
chance = 35, -- Chance of NPC requesting this item
prices = { 15, 30, 36 } -- List of prices that the npc pays for for the amount that he's taking
},
{ item = "cocaine",-- Item spawn name in db
amount = { min = 2, max = 6 }, -- Amount range that Npc is going to ask
chance = 5, -- Chance of NPC requesting this item
prices = { 25, 30, 45 } -- List of prices that the npc pays for for the amount that he's taking
},
}
},
{
model = "a_m_m_bivfancydrivers_01",
name = "Fancy",
spawn = vector3(2815.38, -1228.08, 47.54),
chance = 10,
offers = {
{
item = "dried_weed",
amount = { min = 10, max = 25 },
chance = 60,
prices = { 45, 50, 55 },
},
{
item = "cocaine",
amount = { min = 10, max = 20 },
chance = 35,
prices = { 60, 65, 85 }
},
{ item = "liuid_opium",
amount = { min = 10, max = 20 },
chance = 5,
prices = { 50, 65, 70 }
},
}
},
}
}
}
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