Features
Last updated
Last updated
π Chance-based spawning of items at fixed map positions
π§ββοΈ Fully synchronized: one player per collectible at a time
β±οΈ Global timed respawn (every X minutes)
π VORP inventory integration: items added directly to inventory
π§ Visible and static props (frozen, invincible, damage-proof)
π¬ Pickup animation plays when collecting
π¨ Player notification via Core.NotifyCenter
π§Ύ Discord webhook logging of every item pickup
π¨οΈ 3D world interaction text customizable via config
π Locale support