Features

๐งฐ Features
๐ฟ Harvest System
๐น Harvest from defined zones with cooldowns ๐น Configurable required tools per zone ๐น Per-zone item yield and animation ๐น Prevents spamming with one-player-at-a-time lock
โ๏ธ Processing System
๐น Transform raw items into processed drugs ๐น Configurable crafting time per recipe ๐น Optional required tools (per recipe) ๐น Fully animated with immersive progress bar ๐น One player per process zone at a time ๐น Supports asynchronous processing: player can leave and return after completion ๐น Optional notification or status UI when done
๐ฐ Dynamic NPC Selling System
๐น NPCs spawn randomly with configurable models and spawn points ๐น Configurable selling in-game schedule ๐น Chance-based interest per NPC and per item ๐น Configurable price ranges and item amounts ๐น NPC despawns and another is scheduled after each deal
๐จ Police-Aware Selling Restrictions
๐น Requires minimum online police (or job) to allow sales ๐น Can True/False the online police function ๐น Player must meet all conditions: โข Sale zone schedule โข Have required items โข Police/job online ๐น All conditions checked together with clear rejection messages
๐ Sale Alerts with Blip
๐น Configurable chance of alerting job (e.g. sheriff) after sale ๐น Alert includes map blip at location ๐น Blip auto-removes after configurable time
๐ญ Immersive Interaction
๐น NPC and player turn to face each other during deals ๐น Seamless transition between sales
โ๏ธ Fully Configurable
๐น All zones, recipes, prices, timings, job conditions and NPC logic in config.lua ๐น Set in-game schedules, item chances, models, spawn delay ranges, and more ๐น Multiple process and sell zones supported independently
๐ Looped System with Randomized Logic
๐น New NPC scheduled after each interaction ๐น Random time and model per NPC ๐น Keeps selling immersive and unpredictable
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