---
description: >-
  In this section, you will find answers and solutions for common encountered
  issues. Most errors come from incorrect configuration, lack of dependencies or
  insufficient modification.
---

# Common Errors

<figure><img src="https://3628839866-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FzeH5m2NcpM6wdeyLkzje%2Fuploads%2FC6i2eso46irFEaoKnTsT%2Fimage_2025-05-15_104910558.png?alt=media&#x26;token=3d582336-ef9b-4ea8-a3e4-e11a0ec60a56" alt="" width="563"><figcaption></figcaption></figure>

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Bear in mind that troubleshooting requires, patience, precision and knowledge.&#x20;

{% hint style="danger" %}
If the issues still persist after troubleshooting, reviewing the configuration and available resources, please contact DexLab Support Team on Discord.
{% endhint %}

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<details>

<summary>ERROR: The name of the folder has to be 'Dex_Collectibles'. The script wont load.</summary>

Changing the name of the resource causes this:\
\- Make sure name of the resource is "Dex\_Collectibles";\
\- Features won't fully work;

</details>

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<details>

<summary>I configured the script but nothing happens when it starts.</summary>

There's two possible solutions:\
\- Each collectible spot needs to have at least 2 items defined in the `config.lua`. \
If there's only one items in each spot, the script won't be able to spawn the items in the coordinates.\
\- The chosen prop has to be a valid one. \
If nothing spawns, the prop is probably invalid and you won't be able to interact with the collectible.\
\
To access a list of RDR2 props, [click here](https://rdr2.mooshe.tv/).

</details>
